However, these challenges weren't ultimately insurmountable. The mod kit was extremely rigid, with very few ways to transition to other areas, create new space shapes, or generate a sense of visual variety, and those difficulties made it hard to create contrast in the space on the merits of the mod kit alone. However, that choice also led to production problems. Subways were somewhat underused in the main game, there were other stations and lines in real life that weren't included, and subways can lend themselves very well to an enclosed, "dungeony" feel. The choice to use the subway systems underneath Boston as primary setting of the mod was in some senses a natural one.
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